All allies that can see and hear you have advantage on saving throws against the charmed condition for 1 minute. Armor Class. It is an important consideration to a Warlord in understanding why they fight, as it will inform how they fight. Starting at 6th level, you can spend a minute preparing up to five allies for combat. In addition, the aura of difficult terrain created by your This Land is My Land feature increases to 20 feet. Robes of the Tower; + Wand of Fire. So, without further ado, here's my take on the 5e Warlord: Additionally at 11th level, attacks made by friendly creatures within 20 feet of you or that you have granted an attack with battlefield presence since the start of your last turn deal an additional 1d4 damage. Adventurers with a tactician among them are near impossible to pin down, as they will always find a way to turn the tables. Not a member of Pastebin yet? I think that combining the fighter with a dash of War Cleric/other healer makes a character closer to what the concept without creating some un-tested homebrew class. When you score a critical hit you inspire your allies and yourself to battle on. raw download clone embed print report. Starting at 7th level, when you are reduced to zero hit points, you instantly regain a number of hit points equal to your Charisma modifier (minimum 1). Those who choose to remain amongst civilization end up becoming more then just guards. Helpful Word grants temp hp. At 20th level, you gain an extra action and bonus action. Once a creature succeeds on this saving throw, it can't be affected again for 24 hours. Your choice grants you features at 1st level, and again at 3rd, 7th, 11th, 15th, and 18th level. They retarget and will kill weaker creatures to reach you. Starting at 18th level, when you or an ally reduces a hostile creature that has dealt damage to you to 0 hit points, you can unleash a Warcry as a reaction. At 10th level, you can spend an action for force any creatures in 'my land' to make a Charisma saving throw with a DC equal to your spell save DC, or fall prone. Whenever you use Helpful Word, the friendly creature you helped gains temporary hit points equal to your Charisma modifier. At 17th level, you have become proficient in your new language and no longer need to roll a saving throw. You prepare the list of warlord spells that are available for you to cast, choosing from the warlord (bard) spell-list. This document was lovingly created using GM Binder.. -Dexterity ability score Additionally at 3rd level, when you take the Attack action, once per turn you can expend a Leadership Dice (up to your per turn limit) to apply Rallying Mark or Overwhelming Mark as part of a melee weapon attack. D&D has grown far beyond the confines of the blue box it came in once upon a time. You can change the target of your mark by simply spending a bonus action to mark another target, however, you can mark only one target at a time. Allows Paragon to add Leadership Dice to damage roll when expending them. On a failed save, it cannot leave your tactical focus using its move until the end of your next turn. Press the Advantage just folded into the Leadership Die feature. No magical abilities whatsoever. Monster Presets: Use Preset. War Priests from Volo’s Guide to Monsters in D&D 5th edition are experienced in battle and have powerful spells to help them win.With high Strength, Constitution and Wisdom and wearing full plate armor, the War Priest is a melee fighter first and a spellcaster second. Starting at 18th level, you can move up to your speed to get within 5 feet of a creature while using your On Your Feet feature. When you do so, choose a number of Warlord (bard) spells equal to your Intelligence modifier + half your Warlord level, rounded down (minimum of one spell). You may use this a number of times equal to your intelligence modifier. Since time immemorial men have fought twice as hard on a battlefield when their leader takes the field to stand among them, driven to heights that would seem impossible in order to protect their liege - while an adventurer of this path may or may not be their liege, their charisma invokes the same fervor in their companions and retainers. For a Chieftain or Paragon select Strength as your highest attribute followed by Charisma. Hit Points at 1st Level: 10 + Constitution modifier Or are they a scheming manipulator who sees one step ahead of any move their foes can make, always making sure their allies are in the right spot? You can use a shield and still gain this benefit. When an ally within 5 feet of you fails a death saving throw, you can spend your reaction to allow that ally to reroll that saving throw. The DM may decide the outcome of you messing up the language. The war chief of an orc tribe is its strongest and most cunning member. Once you cast command using this ability, you cannot cast it using this ability again until you complete a long rest. The Warlord declares a Combined Assault, and attacks the Lich once-the Lich uses Shield and the attack misses. You can cast these spells using Leadership Dice equal to the level of the spell. Warlord. -Charisma ability score Preparing a new list of warlord spells requires time spent researching and memorising: at least 10 minutes per spell level for each spell changed and 1 minute for all other spells on your list. Starting at 7th level, you can add your Charisma (maximum 2) to your AC so long as you are not wearing heavy armor or using a shield. D&D 5e is a lot of rolling a die and adding a modifier. A Noble Warlord gets more mileage out of their retainers or followers than other Warlords, but in turn is more dependent on having someone else make their attacks for them. When a staggered creature is hit, you can expend a leadership die to force it to make a Constitution saving throw with a DC equal to half the damage taken or become stunned while staggered. If an attack you grant with Battlefield Presence is used to attack a creature you dealt damage to during your turn, that attack deals an additional 1d4 damage. But there was a man that made that luck with one brilliant tactical decision after another, and his men knew that as long as he was by their side, luck would always abandon their foes. Your style grants a feature at 3rd level, and again at 6th, 10th, and 18th levels. At 13th level, you may use your bonus action to command an ally to make a single attack against a creature you've attacked this round and that an ally can move up to 10 feet before making the attack. The Warlord was a popular player class in Dungeons & Dragons 4e, but for some reason it didn't make it into the official 5e players handbook. ; Get 30 Chaotic. As part of this gambit you may take the attack action. Reckless Assault damage lowered to half the temporary hit points spent. As a bonus action, you can expend a number of Leadership Dice (up to your per turn limit) to create openings against a hostile creature within 60 feet of you. Have players successfully lied to the NPC? This ability represents the Commander's Presence causing their companions to spring into a well oiled routine, and it is recommended that you let the players move in their desired order during this movement. Strike them down no longer applies +Cha damage. Warlord 5e. Every flanking maneuver flanked, every bluff called and every gambit a failure. You can expend a number of Leadership Dice up to your per turn limit, rolling them and causing your allies to gain temporary hit points equal to the number rolled. When you reach 7th level, you can spend 1 minute watching your enemy in or out of combat. Just as a dragon's frightful presence may not be explicitly magic but instills a supernatural dread in mortal adventurers, a Warlord's presence is more than just simple common sense and a head for strategy, it's the power of conviction, the perfection of tactics, or the will to win incarnated in Adventurer form. Creature can stop this movement at any point along the path. Starting at 3rd level, you can take the Helpful Word bonus action without expending a Leadership Die if you are within 5 feet of the creature you are taking the Help action against. You can't take a Fighting Style option more then once, even if you later get to choose again. While it is still possible to create a Warlord archetype by starting with the Fighter class, it can get a little complicated as players begin multiclassing into Bard, Rogue and Paladin to receive the perks they need. If you hit, all attacks made against that creature until the end of the triggering ally's next turn deal 1d6 extra damage. The creature cannot be made to harm itself but it can harm its allies. 130 . At 18th level, add your intelligence modifier to your Armour Class and Initiative. Starting at 3rd level, whenever a creature is hit while under the effect of your Rallying Mark or Overwhelming Mark, they take additional damage equal to your Charisma modifier. Enemies that are immune to being charmed are immune to this feature. Starting at 2nd level, you have access to Leadership Dice. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you pick the archetype of Warlord you embody, choosing from Chieftain, Commander, Noble, Paragon or Tactician, each of which are detailed at the end of the class description. At 3rd level, you know the following spells, including cantrips. CON. At 3rd level, your commanding mark no longer affects allies but instead applies to you. At 10th level, when an ally within 30ft of you is reduced to 0 hit points and not killed outright, you can spend your reaction to allow that ally to drop to 1 hit point instead. If they choose to be nomadic and travel between civilizations, they become that of either a warmonger or a mercenary. Have players successfully lied to the NPC? At 6th level, you and your allies within 30ft of you gain resistance to fire damage. The spell Save DC for these spells is 8 + your Proficiency modifier + your Wisdom Modifier. That sort of thing. We then compare that number against a difficulty check (DC) number. You can pick one additional 1st level spell from the Druid spell list with a casting time of one action to cast this way. An orc that cut their way to the top may be chaotic, believing that strength needs room to rise to the top unfettered by rules, while someone that inherited their authority may have a more lawful bent. A Warlord grants his allies the ability to move, he does not necessarily move them. Starting at 15th level, when you take the Shift the Field action, it gains the following properties: Starting at 18th level, standing in your way becomes a pointless endeavor. 5e warlord. Starting at level 14, your commands are issued with great authority. Most warlords have no magical powers, but the presence on their battlefield allows people to exceed what they might have thought of as their own limits. Additionally at 3rd level, whenever you spend a Leadership Die, you gain advantage on the next attack roll you make before the end of your turn. At 6th level, you have advantage on Wisdom (Perception) checks that rely on hearing or smell. Two vast armies stand across the field of death, fear gripping the heart of every soldier. For 1 charge, you cast the 3rd-level version of the spell. You can use this reaction a number of times equal to your Charisma modifier, regaining all uses on a long rest. At 18th level, all allies within 'my land' gain 15ft of movement per turn. You can join them here on Patreon. It should also be noted that this movement is determined by the player moving. D&D 5e is a lot of rolling a die and adding a modifier. Starting at 1st level when you take this Presence, you gain proficiency in shields, martial weapons, and the Intimidation skill. The 4e warlord’s powers include: Commander’s Strike: You give up your action to allow an ally to attack with a bonus to damage equal to your INT. At 10th level, when you roll initiative, every ally that can hear you gain advantage on all strength checks and strength saving throws for 1 minute. At 10th level, if you are attempting to become a just ruler of your realm, you have advantage on Persuasion checks made against citizens of your realm. Whenever your allies make a Dexterity (Stealth) check, whilst you are also in stealth, they may use the better of either their result or yours. a guest ... 1d8 (or 5) + your Constitution modifier per Warlord level after 1st Proficiencies Armor: Light armor, medium armor, shields ... any time you or an ally commanded by you deals a critical hit to an enemy or reduces and enemy to 0 HP, they gain … Starting at 1st level when you take this Presence, you gain proficiency in martial weapons, Survival, and your choice of Herbalism Kit or Poisoner's Kit. As a result, almost all player interactions with a NPC just need that DC. When you unleash your Warcry in this way, you do not expend any Leadership Dice and you use a d12 in place of your Leadership Die. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. To cast one of your warlord (bard) spells of 1st level or higher, you must expend a slot of the spell's level or higher. This document was lovingly created using GM Binder.. Choose a creature that can see or hear you. Starting at 18th level, you can pick five additional spells from the Druid spell list of 4th level or lower. (At-will) Furious Smash: You deal STR damage to an enemy and then an ally can add your CHA to attack and damage if they attack that enemy … Starting at 1st level, when you take the Attack action, in place of making an attack, you can use your Battlefield Presence to grant a friendly creature that can see or hear you an additional attack the next time they take the Attack action during their turn. INT. When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Overwhelming Mark reworked; now staggers instead of stuns, but has no save. You can spend a Leadership Die to take the Help action as a bonus action on your turn. (15 Grips or 5 Soul Rips for Dinakeri) ( assasinations give 8 chaotic not 8 grips ); Get enough sword xp (4 zscrooms/skill, 12 in total.) Once a friendly creature benefits from this effect, they cannot benefit from it again until they complete a long rest. When a friendly creature within 60 feet of you is reduced to 0 hit points, but not killed outright, they can drop to 1 hit point instead so long as they can see or hear you. A noble reared on the laws of the land is usually lawful, but extraordinary circumstances may have brought about a rebellious streak in one that now seeks to overthrow unfit rulers (or rulers that aren't them, anyway). Paragon - Art by shinji2602 - Copyright KibblesTasty. This movement doesn't provoke attacks of opportunity. At 10th level, your inspiring attack now applies to yourself instead of your allies. Are they a wise veteran who acts as a force multiplier for their companions, offering pointers and grit? This would be useful, but less so than in the past. As a Warlord, your highest skills should be Strength and Charisma, followed by Constitution. If you roll 1-5, you critical fail speaking, reading, or writing. Assassin's MarkSpell, Duration, Curse, MarkRadius: 22Mana Cost: (16-33)Cast Time: 0.50 secRequires Level 24Curses a single enemy, making them more vulnerable to Critical Strikes. During this movement you gain resistance to all damage and the target regains an additional 1d8 hit points for each attack of opportunity that hits you during this movement. When an ally that can see and hear you, fails a saving throw against being charmed, you can spend your reaction to allow that ally to reroll that saving throw. The spells must be of a level for which you have spell slots. If you roll 6-10, you fail at speaking, reading, or writing, and the target you are speaking to does not understand you and you do not understand them. As normal, you can't increase an ability score above 20 using this feature. text 6.36 KB . Many Packleaders opt to pick animal friendship or speak with animals in order to establish animal allies to expand their pack, but just as many don't feel the need to be required to have an animal companion. The casting time of snare is one action when you cast it this way. A Paragon is not inherently good or evil. Additionally at 18th level, when you succeed on a Tactical Insight check against a creature, you can choose two of the listed effects. Projected Image Ring of Storing : Wall of Force, Cloud Kill. While not as flashy as some of the other Presences on the Battlefield, that just means they are less likely to get themselves skewered. If you roll 11-20 you are successful at speaking, reading, or writing. At 3rd level, the number of spells you know increases to your intelligence modifier + your warlord level (minimum of one spell). Whenever you speak, read, or write in your new language, roll a saving throw d20. Nobles proficiency changed out for Destined Leader. That sort of thing. Starting at 18th level, you can use this ability to cast command without expending a spell slot or Leadership Dice. Frighten Foe (Costs 2 Actions). The warlord targets one enemy it can see within 30 feet of it. Starting at 11th level, when you succeed on a Tactical Insight check against a creature, the next attack you or an friendly creature makes against it before the start of your next turn deals an additional 2d6 damage. At 3rd level, While you are not wearing any armour, your Armour Class equals 10 + your Dexterity modifier + your Constitution modifier. When a creature gains hit points from Rallying Mark, you can expend a Leadership die to cause another creature within 30 feet to regain the same number of hit points. Starting at the 12th level the creature regains 2d10 + your charisma ability modifier. The reign of a war chief lasts only as long as it commands the fear and respect of other tribe members, whose bloodlust must be regularly satisfied lest the chief appear weak. Have the players successfully pulled a fast one over on the NPC? The weapon must have the two-handed or versatile property for you to gain this benefit. At 10th level, any allied non-magical attack, of your choosing, including your own, deals fire damage instead. Behind Enemy Lines [edit | edit source] Beginning at 11th level, you can use alter self at will. The subclass is still a Fighter at its core, but with added tactical depth through the ability to issue Warlord Commands. At 6th level, news of your exploits seems to reach and spread around your realm supernaturally fast. Any temporary hit points gained from this last until you complete a short or long rest. The Warlord forgoes making an attack on their own, and allows an ally to make a basic attack + plus your INT mod of damage. This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. Stone Skin. That creature gains temporary hit points equal to 1d10 + your charisma ability modifier. You may only use this once per short or a long rest. Starting at 15th level, when you unleash your Warcry you can attempt to frighten enemies. This ability can only be used once per long rest. The warlord targets one enemy it can see within 30 feet of it. That creature regains hit points equal to your Leadership die. If you are trying to be a tyrant, the people are too intimidated by you to plan open rebellion. You can change the list of spells you have selected when you complete a long rest. Robes of the Tower; + Wand of Fire. Starting at 1st level, if you have at least a minute to prepare, you can add your Wisdom modifier to a Dexterity (Stealth) check for you and up five friendly creatures. These stat blocks can be used to represent both human and nonhuman NPCs.. You can choose which kind of Presence best suits your Warlord from the following. D&D 5e Statblock Generator. This still makes it a very efficient way to deal damage with leadership dice, but provides steeper penalty for use and less effectiveness. Actions Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target Through training at 5th level, you now have the ability to attack twice per full action. if the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll. WIS. CHA. You regain all expended spell slots when you finish a long rest. The warlord targets one ally it can see within 30 feet of it. Starting at 6th level, you can spend two Leadership Dice per turn. The Orc Warlord will chase the enemy while throwing stars. if the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll. So let's look away from positioning and maneuver as the Warlord's core "thing" for 5e, and look at one of their other hallmark abilities: Commander's Strike. D&D is typically a turn based game, and thus people do not typically move at the same time; an ability that allows multiple creatures to move at the same time opens the door to questions about order. Snap Out of It! Starting at 15th level, when you and any number of friendly creatures within 30 feet of you make a Saving Throw against the same effect, your allies gain Advantage on their Saving Throw if you succeed on the Saving Throw. No magical abilities whatsoever. At 3rd level, space within 5 feet of you becomes 'my land' and is difficult terrain for enemies. You and friendly creatures within 30 feet of you that roll for initiative while hidden can add your Wisdom modifier to the initiative result. Warlord - Art by adrytia45 - Copyright KibblesTasty. Warlord Specialization, Battlefield Presence, Warlord Specialization Feature, Warlord's Expertise. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Archmage - Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. New tabletop board games, online and offline digital games, novels, and treasure chests full of loot bring the D&D experience to life wherever you are. At 3rd level, you and your allies gain a +2 bonus to damage rolls against creatures that haven't acted in the encounter yet. While Warlords may specialize in the control of battles, an Packleader is a Warlord that aims to win a fight before it becomes a battle. Customizing NPCs. Collapsing to the ground, a man succumbs to wounds, exhaustion, terror, and the overwhelming clash of steel all around. Dec 8, 2019 - Explore Bryson Smith's board "Homebrew Enemies" on Pinterest. Warlord (5e Class) Bladescribe (5e Class) Dancer (5e Class) Gatekeeper (5e Class) Summoner (5e Class) Races. Starting at 11th level, if you are not in the same spot you were at the end of your last turn, the first attack you make during your turn deals an additional 1d10 damage. Whenever you expend Leadership Dice as part of making an attack, you can add the expended Leadership Dice to the damage roll of the attack. When you multiclass into the Warlord class, you gain the following proficiencies: Light and medium armour, shields, simple and martial weapons, Back to Main Page → 5e Homebrew → Classes, 1st - Burning Hands, Command, Hellish Rebuke, 2nd - Darkness, Flame Blade, Scorching Ray, Suggestion, https://www.dandwiki.com/w/index.php?title=Warlord,_Variant_(5e_Class)&oldid=1343090. The removal of role reinforcement in 5e, while a good thing, undermines the Warlord.---The Warlord's other abilities are secondary to his maneuvering and attack-giving, but still don't mesh well with Fifth edition. Rallying Strike has become Heroic Strike. If it is already 19-20, then it is 18-20. Overwhelming Mark and Rallying Mark now deal bonus damage equal to Charisma. Once you use this feature, you cannot use it again until you complete a short or long rest. When creating a Warlord you should always start with answering the question: what sort of Presence does this person bring to the battlefield? To qualify for multiclassing into the Warlord class, you must meet these prerequisites: Strength 13 and Intelligence 13, Proficiencies. You become half proficient at a new language. You prepare the list of warlord spells that are available for you to cast, choosing from the warlord (bard) spell-list. Warlord 5e. This adds a bonus of 2 to all attack rolls made by your allies, against the target. Courage provides immunity to fear, but may not fit all DMs.! Commanding Mark and the Intimidation skill not necessarily move them until, among their ranks, they under! Next turn are lost would allow become that of either a warmonger or a mercenary Charisma, followed by.. Spells from the Warlord ( Stream ) - dnd Wiki | Dungeons and Dragons Fifth Edition ( D D! Or out of combat the fates are working on your destiny 20 feet end! To charms or Intimidation then the resistance is cancelled so neither you nor your target advantage! 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