She draws in her breath sharply as a spirit billows forth from the depths, and envelopes the witch, granting her powers beyond reckoning. You are also able to speak to any creature that you can see on this plane. Spirits of Envy take from others what they covet for themselves --- life. Find Familiar is a spell in the PHB, I believe it only exists on the Wizard list … When the spirit is blown backward, a black, red-eyed dog lunges at the evil spirit, and banishes it to the realm from whence it came. Is there a measure of mutual respect? With their familiar at their side, a witching hour that defines their magic, and a conduit that taps them in to the magic of the world, witches are a formidable force. Your familiar knows the produce flame cantrip, and can cast it as an action. bestow curse, This curse lasts for a number of rounds equal to the spirit's level. This power restores 1d4 hit points multiplied by your spellcasting ability modifier. Release. The creature that you conjure is the released spirit embodied in the form of a beast-type creature, and the creature's type is undead. This spirit forces your enemies to share in your pain. fire bolt, You are able to share your inherent gifts with others while this spirit is bound. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. geas, At 17th level, you have learned how to extend your binding powers to your familiar. If you are incapacitated, your familiar will try to protect you from harm. On a successful save, the creature is affected for 1 round. When you create a witch, you receive equipment based on a combination of your class and background. You know two cantrips of your choice from the witch spell list. See chapter 10 of the PHB for the general rules of spellcasting, and p.11 of this document for the witch spell list. At 1st level, you can cast a spell against a single creature over great distances. radius of where your bonded spirit was summoned must make a Constitution Saving Throw. You release Agony as a part of any attack or spell which inflicts damage, after determining whether the attack or spell hits. Browser and device support? You determine your available spell slots by adding all of your witch levels to the levels of your other classes (PHB p.164). When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. The spells must be of a level for which you have spell slots. At 1st level, you can use an action to enter a special trance, allowing you to see into the Ethereal Plane up to 30 feet. Finally, your bond grants you both a boon: Celestial. The common thought that all witches are female is not in the least bit true, though many women do seek the comfort of a witch's coven to abandon the world, so often dominated by cruel and selfish men. On a successful save, the creature is unaffected. Spell save DC = 8 + your proficiency bonus + your Wisdom modifier, Spell attack modifier = your proficiency bonus + your Wisdom modifier. poison spray, While you are bound to this spirit, any creature within 30 feet of you that fails a saving throw against one of your spells of 1st level or higher is dealt additional psychic damage equal to the spirit's level, and this damage does not disrupt the spell's effect, as with sleep or hold person. Do you seek further power that your coven could not promise? If the spirit is 4th-level or higher, and a creature fails its save by 5 or more, it is stunned instead of being affected as if by the enthrall spell. You must finish a long rest to cast the spell in this way again. remove curse, At 7th level or higher, the gift lasts for 8 hours. This version of The Witch D&D 5e class was created by Reddit user JPGenn. According to Tituba, the Familiar chooses their master, not the other way around. enthrall, Your choice grants you features at 1st level, and again at 6th, 14th, and 18th levels. Wisdom is your spellcasting ability for your witch spells, since your magic comes from knowledge of the natural world. Yeah, no. The spirit grants the creature an additional d4 on all ability checks and saving throws for the duration of this gift. Although the 1648 law that defined a witch as one who "hath or consulteth with a familiar spirit" had been suspended ten years earlier, association with a familiar spirit was used in the Salem trials as evidence to convict suspected witches. Violence. Alternatively, you can start with a number of gold pieces and spend them on items (Chapter 5 of the PHB). Release. Starting at 3rd level, you learn to apply your bonded spirit to healing effects. The definition of a familiar may vary from person to person. You may use your reaction to impose disadvantage on an attack made against you once per turn, and you may use your reaction in this way a number of times equal to the spirit's level. You and your familiar understand everything that you say to one another as clearly as if you were speaking the same language. command, If the resulting number is lower than the creature's current age, the creature instantly dies. At 10th level, the bond you have formed with your familiar grows stronger. You prepare the list of witch spells that are available for you to cast, choosing from the witch spell list. Familiar Masters It is rare to find a witch without his or her constant companion, the familiar. It takes its turn on your initiative, though it doesn't take an action unless you command it to. Casting the spell doesn’t remove it from your list of prepared spells. Reflect on the relationship that you may have with your coven, and work with your DM to determine to what degree witchcraft will play in your adventure. If the spirit is 4th level or higher, you also cannot become exhausted for any reason other than lack of sleep, and a short rest reduces your exhaustion by one level. The Coven of Blood lets you choose from an expanded list of spells when you learn a witch spell. You can only see what they do. The following spells are added to the witch spell list for you. Second, choose the hermit background. 4 years ago. The resulting number determines the creature's maximum life expectancy. This ritual takes 1 hour, and can be conducted as part of a short or long rest. Spellcasting Focus: You can use an athame as a spellcasting focus for your witch spells. shatter, The latest desktop versions of … Fey. Preparing a new list of witch spells requires time spent in communion and meditation: at least 1 minute per spell level for each spell on your list. The power of a witch is drawn from their coven, and from the covenant that each witch undergoes to join. You have a commanding presence while this spirit is bound to you. In this case, subtract the result of the roll from that age instead. As the final act, she draws a cruel black-iron dagger across her own palm, and lets fall the blood into the steaming maw of the cauldron. Familiar spirits often appear in the visions of the afflicted girls. It regains the use of this ability when you finish a short or long rest. When you are hit by an attack or spell, you can use your reaction to release this spirit and use its raging energy to make an attack or cast a spell with an attack roll against the creature who struck you. At 18th level, you can peer into the life of one humanoid creature that you can see within 30 feet. Instead of the spell's normal duration, this effect lasts for a number of rounds equal to twice the spirit's level. When you cast a spell using this feature, the token is consumed as a material component. You may also force the creature to make a Wisdom saving throw, and if it fails, you learn any actions or plans the creature intends to commit in the next 24 hours. Beyond that limit, your familiar will actively look for you. Roll a d8 and consult the Violent Binding table to determine the type of spirit you have bound, or the DM may decide a spirit for you, depending on the behavior of the target creature. You may use this ability once, after which you must complete a long rest to use it again. See the README or the wiki for help. The Past. Release. The familiar adds your spellcasting ability modifier to the damage rolls of its produce flame cantrip, and casts this cantrip as a bonus action. 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