Optional Rule: Flanking with Reach - Interactive Spreadsheet ... Flanking 5e Dmg - snetyellow. I'm in a game where the DM wanted to use the variant flanking rules in the DMG. A fighter may select Combat Awareness as one of his fighter bonus feats. You will have to register before you can post: click the register link above to proceed. Advantage/disadvantage is the equivalent of +/- 5 on a roll. 5e doesn't need flanking. The D&D 5th Edition compendium contains all the rules and information that you need to run a 5E fantasy game using the world's most popular roleplaying game system. To start viewing messages, select the forum that you want to visit from the selection below. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. I can always get more players. Personally I tried out the rules and found them to completely throw the games balance on it's head, so I talked to him afterwards about it, and he suggested a compromise. Also, flanking seems to be intuitive to players. This is why I use old-school zone of control rules. Yup the more I hear about pf2 the less I find it interesting . When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner.. One rule that was deprioritized from the earlier renditions of D&D was flanking: a rule which gave a small attack boost to two characters on either side of an opponent. Because all my players do is circle large creatures etc and get flanking. Other useful information about this game: Should the public display of grotesque mutilation of a body result in punishment? Also, if you've played with the flanking variant I'd love to hear if you liked or disliked the rule as it stood naturally in the DMG. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. I really dislike the flanking rule as well. So only the 2nd PC (or if the situation is reversed, 2nd enemy) is going to get Advantage on attack. Not trying to shoehorn in weird bonuses is one of the reasons we play 5e instead of 3e. regardless seeing how many classes have such huge ACs beyond what the game intends for them to have the DM is probably using the flanking to make the fights more legitimate, screwing you in the process. Home Collapse All Spell Points. Now, I don't plan on changing how I'm running our current campaign at all. - Larian Studios forums. Results 1 to 18 of 18 Thread: Alternate Flanking rule. With that in mind, here’s my variant rule for flanking. I agree, it's really annoying. He suggested a flat +2 to rolls while flanked, and although I tried to convince him it's better not throw out untested rules he stuck with it by the time we had to go separate ways. A Large or larger creature is flanking as long as at least one square or hex of its space qualifies for flanking. Again, this must be deliberate. New comments cannot be posted and votes cannot be cast. I think it's fine, it makes movement very strategic. ;). Normal. Hey All: I've recently started playing a 5th edition game as the only melee player. Honestly, flanking in 5e is just a bad rule in general. FLANKING. I said we would try it for a session. In fact, the line itself doesn't even imply the second part: it's just that nothing else in the rules does give ranged attacks a flanking bonus to hit, so you can't get one. Things have changed with flanking 5E, however. Creatures with a reach of 0 feet can’t flank an opponent. Cookies help us deliver our Services. Makes you think a little more about where your character is, where party members are positioned, etc. This was an essential aspect of the gameplay of Rogues and melee classes during 3rd, 3.5, and 4th edition. However, if I used flanking, I'd use the advantage rule. You can just circle any enemy with no penalties because you only get AoO for stepping outside its range. Most melee range heroes enjoy a defensive ability for that 'oh shit!' Essentially your AC is +5 whenever you use dodge. On the defense, you make a similar check, Dexterity or Strength vs. 5e is not a tactical game in the slightest. It's an optional rule tucked away in the DMG rather than in the core RAW (Rules as Written). It renders a lot of spells and class abilities redundant if everyone has advantage anyway, and I'm not a huge fan of that, but perhaps it would be better with less than 5 players! Thanks all. Last edited: Apr 7, 2020. Press J to jump to the feed. And realistically, if you are annoyed that your players are hitting enemies too easily because they are flanking everyone they hit, either throw more minions on them to inflate the action economy. Adding flanking as an additional mechanic just messes things up. Special. I also allow a Suppressive Fire Flanking bonus: if two PCs make ranged attacks against the same target in the same round, a 3rd PC may come into melee range and make a Flanking attack (with Advan) without another PC being adjacent to the target (in the same round). Press question mark to learn the rest of the keyboard shortcuts. Rogue can still move in and attack from those same ranged-attack angles, but the attack will not have Flanking Advantage and not grant a Sneak Attack bonus (unless some other condition would grant Advan & Sneak Attack). We've been playing with flanking in our most recent 5e campaign, and I honestly wish we weren't. Fair facing house rules for 5e - Role-playing Games Stack ... 5e Flanking Dmg - hcrenew. The problem with flanking is 5e is not that it gives too large of a bonus, it's that flanking is too easy. ): Moving inside a creature's reach does not provoke AoOs The penalty on Spot checks in or beyond your flank areas is -5; on Spot checks in your rear area, it’s -10. dave2008 Legend. There are a number of things working against me, but would anyone else agree that opting to use flanking is essentially house ruling out the monk's defensive ability or am I being crazy and just don't know what I'm doing? My DM uses flanking rules and it's the first time I've played with them. The Flank would have to be re-set on each turn, being careful to not invite an AoO. Without those, it's too easy to get and too beneficial. The combat advantage meant a lot to the class builds, so there was a lot of movement and shifting on the grid to get your miniature/token in the perfect spot to cause maximum damage. Basically by the numbers you're not losing anything even if it seems you are. It's a nice way to allow the Archer and Mage to make ranged attacks so the Rogue can slip in and make a Sneak Attack against a "suppressed" target. Any movement within someone's melee range triggers an attack of opportunity. Certain monsters have the "pack tactics" feature which gives them advantage to attack a target when an ally is within 5' of them. D&D 5e/Next; Alternate Flanking rule. It makes getting advantage way to easy, it is lazy, it makes certain monster abilities like pack tactics pointless, in many ways it is just horrible. Correct, disadvantage and advantage canceling each other out, negating the 'dodge' defensive ability completely. On the next round, the Flank would have to be set up again: 1st Player gets into (or remains in) position and attacks (without Advan). Flanking only functioned in 4e because of A) strict opportunity attack rules, B) 4e's +2 bonus, which is a much smaller bonus than 5e's Advantage. A creature also can’t flank while it is incapacitated. level 2 I personally would not hand out advantage for something as easy to get as flanking in 5e, advantage/disadvantage is something I give out just a couple times an encounter not every round. Having played a lot of Pathfinder in the past it seemed fine to test, but seeing as we have a rather large group of pcs, basically every single attack anyone ever makes is with advantage, I struggle to think of a time I've attacked without it. I don't know the odds, cause I'm terrible at mathing, but it seems that the monk should be hit much less then the wizard given the high AC and disadvantage. Whether your opponents' disadvantage is negated or your opponents are given advantage from standard it's still the same bonus. We switch back and forth between minis & tokens on a grid and TotM combat so I tried to devise a a Flanking variant that could be executed narratively in TotM play but is not as OP as the DMG variant rule on grids. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Mkay?" This has not come up in my game yet. Dungeons & Dragons 5e Tutorial "Optional Flanking Rules" www.tabletopping.net www.twitch.tv/table_topping NEED ANY D&D BOOKS OR ANYTHING FROM AMAZON? I am DMing a game now and one player threw a fit to use these rules. Let's say the PCs are engaging a Bugbear and his two pet wolves. Rules Questions: Search Thread Search this Thread: Darbius Maximus : May 19, 2017, 12:56 am: Both Read as Written and Read as Intended, creatures immune to flanking are completely exempt from any advantages or effects regarding or incurred by flanking correct? Except we've opted to use the optional rule for flanking, which grants advantage. Zizzle. Except Charging in 5e kind of does look like the 4e one... and that is where it is called a charge Which exactly proves my point. The Wizard has a 19 AC (with some shield spell that increases it to 22?/23? 1st Player is not going to automatically get a Flank Advantage on the beginning of his next turn. Big changes from 3.x (and possibly 4e? Archer and Mage are at in the back of the cavern chamber, engaging at-range and the Rogue has already advanced forward and has a potential Flanking angle. But they love it, so I just go with it too. So at best I would be using a class ability to NOT get two d20 rolled on an attack against me. It does not meet the Flanking criteria and does not get Advan (unless some other condition would normally grant it). It to 22? /23 grants them the option to not move behind... 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